Warrior — top-down action-RPG (Unity)
- Unity
- C#
- Game dev
- OOP
- NavMesh AI
A formative Unity (C#) game built to learn engine architecture: a top-down action-RPG with click-to-move NavMesh pathfinding, point-and-click combat, enemy spawn packs with auto-targeting AI, and a level/mission selection menu. Its main interest is a clean object-oriented design — an abstract Entity hierarchy (Character/Warrior, ILivable interface) feeding an inventory with probabilistic loot drops and a crafting system driven by schematics.
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