Alan Blanchet
All projects

Warrior — top-down action-RPG (Unity)

  • Unity
  • C#
  • Game dev
  • OOP
  • NavMesh AI

A formative Unity (C#) game built to learn engine architecture: a top-down action-RPG with click-to-move NavMesh pathfinding, point-and-click combat, enemy spawn packs with auto-targeting AI, and a level/mission selection menu. Its main interest is a clean object-oriented design — an abstract Entity hierarchy (Character/Warrior, ILivable interface) feeding an inventory with probabilistic loot drops and a crafting system driven by schematics.