MinWar — Hex Strategy Prototype
- Unity
- C#
- Procedural Generation
- Hex Grid
- Game Dev
An early Unity prototype of a slot-based, two-player territory strategy game — the formative precursor to a later project sharing the same mechanics. Its core is a procedural map generator that grows an organic hex grid one tile at a time, wiring up six-neighbour adjacency and a noise parameter that biases growth direction, previewed live in a custom Unity Editor inspector. Players claim coloured slots and place buildings (house, barrack, tower) over a touch-friendly long-press-and-drag control scheme.
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