Alan Blanchet
All projects

MinWar — Hex Strategy Prototype

  • Unity
  • C#
  • Procedural Generation
  • Hex Grid
  • Game Dev

An early Unity prototype of a slot-based, two-player territory strategy game — the formative precursor to a later project sharing the same mechanics. Its core is a procedural map generator that grows an organic hex grid one tile at a time, wiring up six-neighbour adjacency and a noise parameter that biases growth direction, previewed live in a custom Unity Editor inspector. Players claim coloured slots and place buildings (house, barrack, tower) over a touch-friendly long-press-and-drag control scheme.