Capacity — Unity action prototype
- Unity
- C#
- 3D
- Game Dev
A small Unity 5.6 game built as a formative student project: a low-poly, blue-clad warrior (hat, sword and heraldic shield) in a single room scene. The notable piece is its in-game options system — pause and main menus with fade transitions, audio settings, and a key-rebinding screen (remappable movement and jump keys) driven by a custom KeyBindManager and camera/movement controllers in C#.
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