# Capacity — student game project (Unity, 2019)

Small Unity 5.6 game built as a formative/student project. A low-poly
medieval-style character (blue-clad warrior with hat, shield and sword)
in a single room scene, with a working in-game options system: a pause /
main menu, audio settings and a full key-rebinding screen
(`KeyBindManager`, remappable Up / Down / Left / Right / Jump).

This is an archived **build** (the original Unity project sources are not
preserved). This bundle is a curated "source sample" reconstructed from the
shipped build so the work can be inspected:

## Contents

- `game-assembly/Assembly-CSharp.dll` — the original compiled gameplay
  scripts as shipped. Open in any .NET decompiler (ILSpy / dnSpy) to read
  the actual C# behaviours:
  `CameraController`, `MouseController`, `KeysController`,
  `KeyBindManager`, `SoldierMovement`, `PauseMenuController`,
  `MenuController`, `AudioController`.
- `models/` — the character + prop meshes exported from the build to OBJ
  (Human body, Clothes, Hat, Eyes, Shield, Sword).
- `textures/` — the hand-painted character / prop textures
  (body, clothes, hat, shield crest, sword blade).
- `screenshots/` — renders of the reconstructed, textured character.
- `engine.txt` — Unity engine version the build targets.

No third-party paid assets are redistributed; only the project's own
authored meshes, textures and compiled scripts are included.
