Survlite — Unity Survival/Base-Building Prototype
- Unity
- C#
- Procedural Mesh Generation
- OOP
- Game Dev
An early formative Unity (2019.3, C#) prototype for a survival/base-building game. The most developed piece is a procedural ground generator that builds a flat grid mesh from scratch (vertices, triangles, recalculated normals) with a LineRenderer grid overlay, plus a click-and-drag camera controller and a Game/Edit mode toggle. Buildings, resources and costs are modeled with a clean OOP hierarchy (abstract Building, Core, PlayerResources, Cost); placement and resource logic remain stubbed — it is an exploratory sandbox rather than a finished game.
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